MD NOOR, Norah; ABD RAZAK, Asmahan; MOHD DIN, Haniza; PALANIAPPAN, Kavitha. Gamification’s Effect on Learning and Engagement in Programming Course among Non-Major Computer Science Students. Sains Humanika, [S. l.], v. 14, n. 3-2, p. 37–43, 2022. DOI: 10.11113/sh.v14n3-2.2017. Disponível em: https://sainshumanika.utm.my/index.php/sainshumanika/article/view/2017. Acesso em: 28 apr. 2024.